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Question by Glubs · Sep 07, 2016 at 10:21 AM · programmingissue

unity doesn't sense more than one key press C#

when i open my project i can only see 1 letter in the debug log it also doesn't show the sprite after i press x than c.

here is my code using UnityEngine; using System.Collections;

public class hide_show : MonoBehaviour {

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown("z"))
     {
         gameObject.SetActive(false);
         Debug.Log("z");
     }
     if (Input.GetKeyDown("x"))
     {
         gameObject.SetActive(false);
         Debug.Log("x");

     }
     if (Input.GetKeyDown("c"))
     {
         gameObject.SetActive(true);
         Debug.Log("c");
     }
 }

}

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Answer by doublemax · Sep 07, 2016 at 10:41 AM

Once you set the GameObject to inactive with gameObject.SetActive(false) the Update() method won't get called any more.

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avatar image Glubs · Sep 08, 2016 at 08:36 AM 0
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thx so how do i make it so it does get called again

avatar image doublemax Glubs · Sep 08, 2016 at 08:48 AM 0
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I would attach the script to a different object (one that never gets de-activated) and add a public variable for the GameObject you want to hide/show.

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