How to trigger a cutscene with Unity Timeline
I'm creating an educational game and I'm creating it as a 2d RPG. I'm trying to create cutscenes as the last part of my game which I need to learn how to do then I can already start with creating the story of my educational game. Currently, I have a cutscene created using Unity Timeline and it works but it plays instantly I want to create a cutscene that can be triggered if a player walks inside a building or pass a certain place on the map. How can I do this and what if I need to have multiple triggers that I want to enable after a cutscene was played?
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