Problem with Skinned Mesh Renderer Component and Assetbundle for iOS App
Hi there,
I am making a game in Unity 5.2.1 for Android and iOS that get assetbundles and create instances on gameobjects that are previously generated.
One of the bundles have an object that use a Skinned Mesh Renderer Component (for bone animation). I noticed that this particular case (having a gameobject with Skinned Mesh Renderer) generates a EXC_BAD_access code=1 address 0x8. This only happes with the iOS version, I don't have any troubles with Android.
After several trials, I found that the object with Skinned Mesh Renderer Component is the one which creates the error. If I turn off the Skinned Mesh Renderer component the problem never happen.
Here is the error I got from Xcode:
I already tried all the component setups and options available with no luck.
This is the object with the Skinned Mesh Renderer Component
Is this something related to Unity? Or maybe is an iOS limitation related to this particular component?
Hi Ivan, were you able to pinpoint the problem. I'm struggling with the same issue.
Answer by alelepd · Jan 20, 2016 at 05:18 PM
Hi there. I am also having the same problem, it looks like a scripting problem. I found a script that looks like a possible workaround but Is not working either.
Hope someone can help me on this too.
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