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Question by ssapspqr · Dec 11, 2021 at 12:19 PM · terrainnavmeshprocedural generationprocedural-terrain

Navmesh on Terrain cracked

Hello, I am using Unity Version 2020,3.71f What I am trying is, to bake a NavMesh on runtime on a procedurally generated Terrain. I generated Terrain using Perlin Noise, and it worked , but there are some empty spaces, cracks, on Navmesh which are not complete.

alt text alt text

could somebody answer me what I should do to fill this empty space on my Navmesh ? thanks!

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commu2.jpg (19.8 kB)
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