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Question by
Caldas · Jul 30, 2017 at 04:56 PM ·
terrainnavmeshnavigationprocedural generation
How can i make a nav Mesh in a procedural terrain?
Hello, im trying to make a game for mobile, and the player should shoot enemies in a infinite map always being generated automatically. But i dont know how should i put a navmesh in a terrain generated in game time, so the enemies could walk throught that terrain. Thanks for helping.
Comment
Latest Nav$$anonymous$$esh api can do this for you.