Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrStebone · Oct 16, 2013 at 05:17 PM · cameratriggerfps

enter a trigger to access other camera?

Hi there,

I'm currently new to unity and trying to understand this problem, i currently have an fps camera and when i walk into a trigger i want it to switch to a another camera, which is where i want to be shooting from.

I don't understand how i would put this into javascript, I understand on trigger enter and such, i would also like to be able to click my right mouse button to activate the camera?

Any help would be much appreciative.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Cherno · Oct 16, 2013 at 05:41 PM

 var PlayerCamera : Camera;//drag your main camera gameobject into this field in the inspector
 var GunCamera : Camera;//drag your gun camera gameobject into this field in the inspector
 var InGunCameraZone : boolean;//don't touch :)
 
 function Update()
 {
     if(Input.GetMouseButtonDown(1))//if the right mouse button (button 1) is  pressed down...
     {
         if(InGunCameraZone == true)//... and a rigidbody is touching this object's collider...
         {
             PlayerCamera.enabled = false;//disable the main camera
             GunCamera.enabled = true;//enable the gun camera
         }
         else//if no rigidbody is touching this object's collider...
         {
             PlayerCamera.enabled = true;//... switch the camera back again
             GunCamera.enabled = false;
         }
     }
 }
 
 function OnTriggerEnter()
 {
     InGunCameraZone = true;
 }
 
 function OnTriggerExit()
 {
     InGunCameraZone = false;
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrStebone · Oct 16, 2013 at 06:40 PM 0
Share

thanks for the reply, it works perfectly :D

avatar image Cherno · Oct 16, 2013 at 07:15 PM 0
Share

Cheers. In that case, please mak the answer as accepted :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making my player model invisible to my camera 2 Answers

How can I set a following camera which doesn't rotate with the object 1 Answer

First Person Character, Mecanim. 1 Answer

Active camera on Start 1 Answer

Render to texture HUD + highlight objects 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges