Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DimitriUK · Jun 25, 2015 at 09:56 PM · c#camerafpsmecanimlerp

First Person Character, Mecanim.

Hello fellow developers!

Today, I have a problem where I have made a First Person Character which has gone quite successful apart from the fact where I walk forward and then you can see his head.

  1. alt text

  2. alt text

  3. alt text

PROBLEMS WITH THE PICTURES First is idle, looks good. Second is walking, you can see his head. Third is running, you can almost see all his body.

So as you can see from the diagrams, I do not want this to happen.

First, I have parented the camera on to the head, which is rather cool, but annoying after a minute of running, too shaky, etc. I attempted camera lerping, but I am not experienced in that field.

Please tell me your solutions.

Thanks,

Dimitri

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DimitriUK · Jun 28, 2015 at 01:25 AM

For anyone who has a similar problem, I managed to figure it out on my own eventaully.

  1. Parent the camera on the Rigidbody/Player, wherever the main parent is, do NOT parent it on the head of the 3D model.

  2. You can see that the MainCam's posiiton is first in this Vector3.Lerp, and basically when I hold the Left Shift key, the boolean Running becomes TRUE, and that makes the Lerp begin.

If I did not explain this very well, please let me know.

 if (Running == true) {
                 MainCam.transform.position = Vector3.Lerp (MainCam.transform.position, RunObj.transform.position, theTime);                
             }
             
             if (Running == false) {
                 MainCam.transform.position = Vector3.Lerp (MainCam.transform.position, IdleObj.transform.position, sprintTime);                
             }
         }




Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Move gameobject pivot 6 Answers

Use Lerp Position and Slerp Rotation together 0 Answers

Smoothly Rotate Character Y to Camera Y 2 Answers

Multiple Cars not working 1 Answer

MouseWheel Lerp Smoothing Problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges