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               Question by 
               MTDues · Aug 19, 2017 at 02:26 AM · 
                c#scripting problemscriptingbasicsshader programming  
              
 
              Dissolve shader script little proplemo, help me
Hello guys
ive got my shader working fine but there is a code named "Time" that code basicly when i open game it dissolves my character by time i want to reverse this, make it spawn my character in a cool waym""""
i dont want the character to dissapear i want it to appear with the dissolve effect i dont know but it seems simple when i think about it, just a Reverse but dont know how to that
so here is the code guys help me
 using UnityEngine;
 using System.Collections;
 
 public class Timed : MonoBehaviour
 {
     public float m_fDestruktionSpeed = 0.1f;
     public Material m_Mat;
     public float m_fTime;
 
     void Start () {
         m_Mat = GetComponent<Renderer>().material;
     }
 
     void Update () {
         m_fTime += Time.deltaTime * m_fDestruktionSpeed;
         if (m_fTime >= 1.5f)
             m_fTime = 0;
         m_Mat.SetFloat("_Amount", m_fTime);
     }
 }
 
 
               

               Comment
              
 
               
              IN THE SHADER DETAILS PICTURE friendly note
if Amount going to 1, it makes the character Dissolving "Disapeared" 0 makes character appear
Your answer