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Question by Biomedicalelectricalgirl · Jul 01, 2016 at 07:19 AM · c#scripting problemscriptingbasics

combine scripts

Hello, I have a script where I have a object follow a path using empty game objects for waypoints. I want to have it so when the game object reaches lets say waypoint 2 a script that will make the object osicalte will start. How would i do this? Here are the two scripts...

  1. MOVE ON PATH SCRIPT

    using UnityEngine; using System.Collections;

    public class MoveOnPathScript : MonoBehaviour {

    public EditorPathScript PathToFollow;

       public int CurrentWayPointID = 0;
          public float speed;
          private float reachDistance = 1.0f;//distance between center point and path, so really low will make it
     have sharp and not smoth transitions
          public float rotationSpeed = 5.0f;
          public string pathName;
      
          Vector3 last_position;
          Vector3 current_position; void Start ()
          {
             // PathToFollow = GameObject.Find(pathName).GetComponent<EditorPathScript>();
              last_position = transform.position; }   // Update is
     called once per frame void Update ()
          {
              float distance = Vector3.Distance 
     (PathToFollow.path_objs[CurrentWayPointID].position,
     transform.position);
              transform.position = Vector3.MoveTowards 
     (transform.position, 
     PathToFollow.path_objs[CurrentWayPointID].position,
     Time.deltaTime * speed);
      
              //The capsule will look with z axis
              var rotation = Quaternion.LookRotation(PathToFollow.path_objs[CurrentWayPointID].position
      - transform.position);
              transform.rotation = Quaternion.Slerp(transform.rotation,
     rotation, Time.deltaTime * 
     rotationSpeed);
      
              if(distance <=reachDistance)
              {
                  CurrentWayPointID++;
              }
      
              //makes program bounce back
              if (CurrentWayPointID >= PathToFollow.path_objs.Count)
              {
                  CurrentWayPointID = 0;
              } } }
    

ROTATING SCRIPT

 using UnityEngine; using
 System.Collections;
 
 public class Rotator_Roll :
 MonoBehaviour {
 
  public float _Angle;  public float
 _Period;//remember T=1/f  private float _Time;  // Update is called
 once per frame  void Update()  {
      _Time = _Time + Time.deltaTime;
      float phase = Mathf.Sin(_Time / _Period);
      transform.localRotation = Quaternion.Euler(new Vector3(phase *
 _Angle,0,0));  } }
 
 ANY help will be super appreciated!
 
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