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Question by Codelyy · Mar 10, 2016 at 03:08 AM · collider2dontriggerenter

OnTriggerEnter doesn't work

I'm currently using this for when the object collides with another object:

 void OnTriggerEnter(Collider2D other)
     {
         if(other.tag == "Player")
         {
             hitPlayer = true;
         }
     }

Unless that way I scripted that is wrong then I really have no idea what is going on.

Basically no matter what I do, that function won't go off despite colliding with the player. The object holding that script has been set to a trigger with both objects having a rigidbody. Their collides are both big enough to collide with each other but that OnTriggerEnter function just won't run and I really don't know why.

Is there something else I've forgotten about when using OnTriggerEnter as it's worked all the other times I've used it.

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avatar image Owen-Reynolds · Mar 10, 2016 at 03:12 AM 1
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Take a look at the docs and examples. Just read closely and you'll see the problem. This Unity page might help. It lists them all -- can click each one for examples:

http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.html

avatar image Codelyy Owen-Reynolds · Mar 10, 2016 at 03:16 AM 0
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Well... XD. It works now.

It's funny as I'm pretty sure I tried that awhile ago and it didn't work. $$anonymous$$ust of typed it wrong.

Thanks anyway

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