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Question by JetixBoy · Apr 08, 2021 at 12:54 AM · listgetcomponentcollider2dontriggerenter

how to get a string from another script in OnTriggerEnter2D

Im working on a inventory to my game and I can put the image of the object with the follow script.

   void OnTriggerEnter2D(Collider2D coll){
     if (coll.CompareTag("Food")) {
       takeItems(FoodBag, coll);
     } else if (coll.CompareTag("Weapon")) {
       takeItems(WeaponBag, coll);
     } else if (coll.CompareTag("Outfit")) {
       takeItems(outfitsBag, coll);
     }
   }
 
   public void takeItems(List<GameObject> list, Collider2D collider){
     for (int i = 0; i < list.Count; i++) {
       if (list[i].GetComponent<Image>().enabled == false) {
         list[i].GetComponent<Image>().enabled = true;
         list[i].GetComponent<Image>().sprite = collider.GetComponent<SpriteRenderer>().sprite;
         break;
       }
     }
   }

As you can see, im going to use three diferent inventorys from my game. But now I want to display two values from the item that my character is going to take, one of them is
1.- The name of the item

I also have a script from my items and i've the follow code:

   public string ItemName;
   public int health;
 
   void OnTriggerEnter2D(Collider2D otherObject){
     if (otherObject.tag == "Player") {
       Destroy(gameObject);
     }
   }

At first I thought that i only would have to put this in my method just like i did with the images:

 list[i].GetComponent<ItemBehaviour>().ItemName = collider.GetComponent<ItemBehaviour>().ItemName;

but didn't work, basically i want to save my string from ItemBehaviour script in my inventory script. i'd appreciate any comments or suggestions. regarts!

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