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Question by Ketz · Oct 13, 2011 at 11:05 AM · kinectskeleton

ZigFu's Unity Kinect Skeleton

Hi guys,

I'm VERY new to the Unity3D scene and was having a play with the ZigFu Unity Package for Kinect ( http://zigfu.com/ ).

They have a Soldier prefab, with a normal skeleton mapped to Kinect.

I'd like to know how to get any human 3D model ( like these free ones: http://u3d.as/content/mixamo/male-character-pack/1sQ ) to be mapped to the OpenNI skeleton?

I tried to drag just the OpenNI Skeleton script into my model and mapping the nodes I could find (head, arms, legs, etc), but it still won't move.

Am I missing something?

Thank you!

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Answer by amir · Oct 28, 2011 at 06:00 PM

Hi Ketz! In order to use the OpenNISkeleton script you need to connect it to a OpenNIUserTracker using a OpenNISingleSkeletonController script. The skeleton controller script must be used to connect the sensor-tracked skeleton output by the user Tracker to the OpenNISkeleton which controls the 3-D rigged character.

Thanks for using our tools, we hope to have tutorials and videos and more examples!

Amir

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