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Question by
mandarkulkarni · Dec 21, 2012 at 12:58 AM ·
kinectskeleton
how a kinect controlled character can be stabilized?
I am developing a game in which I am controlling the movements of a rigged character using Kinect. After many efforts I am successful in stabilizing the character by applying some constraints to the skeleton from Kinect. However, I am left with one last problem. The joints of my 3D model such as shoulders, elbows, hips are screwing(rotating along the bone), though they are not screwed in the skeleton. I need to detect that they are screwed and to correct them. Any help would be appreciated.
Thanks in advance, Cheers, Mandar.
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