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Question by Xatoku · Oct 13, 2011 at 03:22 AM · animationnetworklayersonline

Network Animation Layers

I've got my animations playing for the most part, but only the ones I didn't assign layers to in the character controller. Is there any way to translate the layers over to the Network Animation script?

 using UnityEngine;
 using System.Collections;
 using System;
 
 public class NetworkSyncAnimation : MonoBehaviour {
     public enum AniStates {
         Idle = 0,
         BattleStance,
         Run,
         Walk,
         WalkBack,
         FlyIdle,
         FlyRight,
         FlyLeft,
         FlyForward,
         FlyBackward,
         JumpStart,
         JumpUp,
         JumpDown,
         Land
     }
     
     public AniStates currentAnimation = AniStates.Idle;
     public AniStates lastAnimation = AniStates.Idle;
     
     public void SyncAnimation(String animationValue){
         currentAnimation = (AniStates)Enum.Parse(typeof(AniStates), animationValue);
     }
     
     // Update is called once per frame
     void Update () {
         
         if (lastAnimation != currentAnimation){
             lastAnimation = currentAnimation;
             animation.CrossFade(Enum.GetName(typeof(AniStates), currentAnimation));
         }
     }
     
     void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info){
         if (stream.isWriting){
             char ani = (char)currentAnimation;
             stream.Serialize(ref ani);
         }else{
             char ani = (char)0;
             stream.Serialize(ref ani);
             
             currentAnimation = (AniStates)ani;
         }    
     
     }
 
 }
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