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Parenting over network
Hi everybody. I have a big problem, I'm developing a simple online shooter game but I need to send throught the network parenting information. I have the character prefab attached as child to an empty object prefab but players can only see parent remote and not remote characters. How can I solve my problem?
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so what do you want to do? Lets say you have 2 connections, 1 server 1 client, server has a child in a game object and you want the client to also have the same child in a gmaeobjecT?