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Question by Fedronn · Jun 28, 2018 at 11:24 AM · cameraphysicsrenderingphysics2d

Only simulate physics on objects that are being rendered

Hi, is there a way to control which objects use physics when they are being rendered/are in the camera view because I have a big-ish 2D world but I also have 200+ meteorites flying around off the screen which are causing the game to lag but if there's less its way to barren. So I was wondering if I could make it so that only meteorites that are being rendered by the camera use physics?

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avatar image nt314p · Jun 29, 2018 at 12:42 AM 0
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You could check the distance to the player and if the meteor is outside the rendering distance of the camera, then you don't simulate it.

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