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Question by JordanSmith · Dec 18, 2017 at 04:36 AM · cameraphysicsrendering

Cloning an image of the player.

I'm looking at creating a game based on the 4th dimension, the player is within an environment within a cube let's say for explanations sake, and each of the cube is a portal to another environment, the other environment has the exact same layout of platforms, structures, colliders, everything, it's layed out the exact same, but the aesthetics of the level is different. Where there was a column, there is now a tree, all of the same metrics ofcourse.

My question is, how so I project an image of my character jumping around the level with the trees, when the character that I am currently controlling is in the level of that made of buildings.

I ask this because I want to project an image of each level onto the correlating walls of the levelling, giving the player a feel of being within the same "space" but different dimensions cause different styles of the level, and by going through the wall, you re-enter the level, but into a different art style world.

When you look at the wall / portal, you can see yourself looking into the wall of the next level, like a reflection.

I hope this makes sense, please ask any questions if it does not.

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avatar image nt314p · Dec 20, 2017 at 12:24 AM 0
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$$anonymous$$aybe you could just overlap each level/space on each other, and only active the level (and everything inside it) when you need to.

I bid you good luck. Wow 4th dimension!

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