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Question by kubasteve · Oct 03, 2015 at 08:11 PM · androidiosgps

Getting GPS on iOS or Android

Hello,

I have been stuck lately trying to get the users gps coordinates on device. I have put some debug logs to see what is going on and it looks like the Input.location.status never switches states from LocationServiceStatus.Initializing. Is this potentially a bug in unity? I am using the laters unity 5 version (pro license). Here is my code:

 public class LocationServiceManager : MonoBehaviour
 {
     private float latitude;
     private float longitude;
     private float elapsedTime;
     
     private bool isEnabledByUser;
     private bool hasResolvedLocation;
     
     public static LocationServiceManager Create()
     {
         GameObject go = new GameObject();
         return go.AddComponent<LocationServiceManager>();
     }
     
     public bool IsLocationAvailable
     {
         get {
             return (isEnabledByUser && hasResolvedLocation); 
         } 
     }
     
     public Vector2 Coordinates
     {
         get { return new Vector2(latitude, longitude); }
     }
     
     public override void Awake()
     {
         base.Awake();
         
         latitude = 0.0f;
         longitude = 0.0f;
         elapsedTime = 0.0f;
         
         isEnabledByUser = false;
         hasResolvedLocation = false;
         
         //Self Organization
         gameObject.name = "location manager";
         GameObject.DontDestroyOnLoad(gameObject);
         
         Debug.LogError("LocationServiceUtil::Start()");
         
         isEnabledByUser = Input.location.isEnabledByUser;
         
         if(isEnabledByUser)
         {
             Debug.LogError("LocationServiceUtil::Start() location is enabled by user");
             
             // Start service before querying location
             Input.location.Start(1000.0f, 1000.0f);
             Input.compass.enabled = true;
         }
     }
     
     private void Update ()
     {
         elapsedTime -= Time.deltaTime;
         if(!isEnabledByUser || hasResolvedLocation || elapsedTime > 0.0f)
         {
             return;
         }
         
         // Wait until service initializes
         while (Input.location.status == LocationServiceStatus.Initializing)
         {
             Debug.LogError("Location initializing ... try again ..");
             elapsedTime = 1.0f;
             
             return;
         }
         
         // Connection has failed
         if (Input.location.status == LocationServiceStatus.Failed)
         {
             Debug.LogError("LocationServiceUtil::Start() Location failed");
         }
         else
         {
             latitude = Input.location.lastData.latitude;
             longitude = Input.location.lastData.longitude;
             
             Debug.LogError("LocationServiceUtil::Start() Location found latitude: " + latitude + " longitude: " + longitude);
         }
         
         // Stop service if there is no need to query location updates continuously
         
         hasResolvedLocation = true;
         Input.location.Stop();
     }
 }

Any ideas?

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