Workflow for developing Unity with native UI (Android and iOS)
I'm creating a Unity application that is very UI heavy, and I'm looking to leverage native mobile UI (Android UI and UIKit) to make this experience great for the end user. Ideally, I'd want Unity to launch in its own activity or view in Android and iOS respectively. To accomplish that, I need to maintain development both on the native side (Android Studios/Xcode) and Unity concurrently.
My current workflow on the iOS side is adding objective-c files to the Unity exported Xcode project, and appending to the export as I make changes on the Unity side.
Is this the correct workflow for this use case?
Since there is no option to "append" to an exported Android project during export, is this possible to do with
Android Studios?
I found this resource but it's specific to Eclipse: http://stackoverflow.com/questions/12734953/how-to-integrate-unity-into-an-android-activity
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