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How can I set up different rendering layers for differing Unity UI components
I would like certain UI components to be drawn on top of others in order to make them noticeable to the player Cause when I move some UI components via script, they always are rendered behind other UI components. Is there a way I can make it so that I can selected which UI components render on top of one another? Like how it is done in the 2D world with render layers, can UI components also use render layers
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