Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jonathan.sant · Oct 11, 2011 at 10:29 AM · rotationenemymathmathf

Making an enemy face the Player

I am trying to make the enemy look at the player and follow him, however I can't just use transform.LookAt since I want the motion to be realistic and not immediately snap to face the player. so what I was doing is calculate the angle between the player and the enemy an rotating the enemy with a certain speed to that angle, like so:

     angleToTarget = Mathf.Atan((moveTo.x - transform.position.x) /
      (moveTo.z - transform.position.z)) * Mathf.Rad2Deg;
 transform.eulerAngles = new Vector3(0, Mathf.MoveTowardsAngle(transform.eulerAngles.y, angleToTarget, Time.deltaTime * horizontalRotation), 0);

This is working for certain angles but at some point (I can't figure out when exactly) the enemy rotates exactly the opposite way that it should be facing.

Can anyone help please ?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BerggreenDK · Oct 11, 2011 at 10:44 AM 0
Share

two suggestions: 1) make sure the enemy forward is Z+ axis, not Z- axis 2) angles are 360 for a circle, why not just add or subtract 180 from the result?

avatar image jonathan.sant · Oct 11, 2011 at 11:06 AM 0
Share

Sorry but I didn't get your first comment. moveTo is the player's position in this case while the transform is that of the enemy. As for the second one, I thought of that but the problem is that I can't figure out exactly when it suddenly decides to rotate to the other way.

avatar image jonathan.sant · Oct 11, 2011 at 11:40 AM 0
Share

hmm ... oh yeah ... Tan and ATan only give values from 90 to -90 that's why

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jonathan.sant · Oct 11, 2011 at 12:10 PM

Since Tan and ATan can only return values between 90 and -90 I had to use ATan2 like so:

 angleToTarget = Mathf.Atan2((moveTo.x - transform.position.x), (moveTo.z - transform.position.z)) * Mathf.Rad2Deg;
 transform.eulerAngles = new Vector3(0,
  Mathf.MoveTowardsAngle(transform.eulerAngles.y, angleToTarget, Time.deltaTime * horizontalRotation), 0);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rotate Center Pivot based Object like a Draw Bridge 2 Answers

Find intersection (with Picture) 2 Answers

Changing the forward rotation for LookAt 2 Answers

Rotation problem: Check is failing/ endlessly spins 1 Answer

Make 3D Player look exactly at mouse with ScreenToWorldPoint? (maths Question) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges