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Question by
ssapspqr · Dec 11, 2021 at 12:19 PM ·
terrainnavmeshprocedural generationprocedural-terrain
Navmesh on Terrain cracked
Hello, I am using Unity Version 2020,3.71f What I am trying is, to bake a NavMesh on runtime on a procedurally generated Terrain. I generated Terrain using Perlin Noise, and it worked , but there are some empty spaces, cracks, on Navmesh which are not complete.
could somebody answer me what I should do to fill this empty space on my Navmesh ? thanks!
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