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Question by
richardhenry1399 · Dec 05, 2017 at 06:29 PM ·
collider2dcollision2dfloating
Fix Collision of Jumping On Floating Player
My player is a spirit and floats in the air, in order to give this floating feel I increased the height of my collider so it collides with the floor lower. The only problem I have with this is when I try to jump onto a higher surface, the extended collider then collides on the side where the sprite isn't at. Is there a way for me to decrease the height of my collider while jumping? Or maybe a better way to give this floating effect without the worry of the collider? (This is all as a 2D Platformer)
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