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Question by Bearsauce · Apr 30, 2021 at 07:48 AM · unity 2dcollider2dcollision2doverlapping

How to check if a polygon fits in specific 2D spot?

I am trying to check if a polygon (the shapes change case-by-case) would be able to fit in specific coordinates in a 2D space before it is moved there.

alt text

All the objects have a polygon collider. I have been trying to solve it by copying the polygon collider that the shape-to-be-placed has into an invisible object and placing that object to the coordinates. This part works great. But I am having issues checking if the invisible object is colliding with the existing objects. I have had some luck using bounds.Intersect like this:

 if (InvisibleCollider.bounds.Intersects(ExistingCollider.bounds))
         {
             //Do stuff
         }


But the issue is that it is detecting false positives outside the range of the polygon. I assume it creates boxes for checking that are bigger than the outlines. Is there a more exact way to check for collision?

I have also tried collider.IsTouching and collider.isTouchingLayers without any success. collider.OverlapCollider is giving some results, but weirdly it is not detecting all of the obstacles, even if they are all identical.

How would you solve this issue?

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