Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OxenEknat · Jun 09, 2014 at 09:54 PM · oncollisionenterinvoke

[SOLVED]Destroy gameObject, not OnCollisionEnter but after a while

I need to make my GameObject destroy after tot seconds from the collision. I tried both with OnCollisionEnter() and a Timer and with Invoke("Destroy", Timer) but it simply collides without destroying.

 public void Destroy()
         {
             Destroy(this.gameObject);
         }
     
         public void OnCollisionEnter(Collision collision)
         {
             ContactPoint contact = collision.contacts[0];
             Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
             Vector3 pos = contact.point;
             GameObject istanza = (GameObject)Instantiate(particles, pos, rot); //until this point the OnCollisionEnter is taken from docs.unity3d.com, and it works
             if (collision.gameObject.tag.Equals("Item"))
             {
                 if (PlayerPrefs.GetString("ItemKept", null) == bestItem)
                 {
                     float Timer = //expression to define how much should I wait
                     Invoke("Destroy", Timer);
                 } else if (PlayerPrefs.GetString("ItemKept", null) == null)
                 {
                     float Timer = //expression to define how much should I wait
                     Invoke("Destroy", Timer);
                 }
                 else if (PlayerPrefs.GetString("ItemKept", null) != bestItem)
                 {
                     float Timer = //expression to define how much should I wait
                     Invoke("Destroy", Timer);
                 }
             }
         }


P.S. Please forgive Grammatical error, I'm a non-Anglophone student. EDIT: Works perfectly now, I forgot to put the hitting item's tag and I used a float "life"; I make it smaller every hit and, to save the changes to life, I use PlayerPrefs.SetFloat("TempLife", life) and life=PlayerPrefs.GetFloat("TempLife", life)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Mulldor · Jun 09, 2014 at 10:13 PM

You can put in a delay by yourself in the Destroy method. I.e, delay destruction with 5 sec: Destroy(gameObject, 5f);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision script 2 Answers

Make Score Go Up At a Collision 2 Answers

Register collision between two specific game objects, using var (not tags or names). 1 Answer

OnCollisionEnter won't fire? 2 Answers

How to get OnCollisionEnter working with Terrain. JavaScript 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges