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Question by monocular · May 06, 2011 at 06:48 AM · collisionbeginneroncollisionenter

Register collision between two specific game objects, using var (not tags or names).

Hello, this is probably redundancy overload but I'm such a noob that'll ask you to bear with me....

What I have is this:

private var beenHit:boolean = false; private var timer:float = 0.0;

 static var targetHit = 0;

 var targetRoot:GameObject; 
 var NPC:GameObject;
 var hitSound:AudioClip;
 var resetSound:AudioClip;

 function OnCollisionEnter(theObject:Collision) {
 print("Animate Object Hit1");
     if(beenHit == false && theObject.GameObject.name == "Kenny") {
         targetRoot.animation.Play("animate");
         beenHit = true; 
     }
 }
 function Update () {

 if(beenHit) {
     timer += Time.deltaTime;
 }
 if(timer > 3) {
     print("Target Timer");
     targetRoot.animation.Play("idle");
     beenHit = false;
     timer = 0.0;
 }

}

And what I would like is to, rather than detecting "Kenny" it will detect the var NPC. This may be super simple but I'm not seeing it so... help?

Thanks!

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Answer by DaveA · May 06, 2011 at 06:50 AM

theObject.GameObject.name == NPC.name
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avatar image monocular · May 06, 2011 at 08:28 AM 0
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Yup, super simple... I think I'll go bash my head in now.

Thank you!

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