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How can I stop the terrain grass from arbitrarily changing color?
I can't believe I'm having to tell Unity to not arbitrarily change the color of my grass for no reason. What a ridiculous issue to have.
None of the fixes other people have suggested has worked. Changing WavingGrassInput in packagecache of course just reverts the file back to the repo version. I've tried includes and they don't seem to do anything with this either. Adding a modified TerrainEngine.cginc to my project was also fruitless.
Does anyone have a solution for this issue, or am I just stuck with psychedelic grass?
Note to the folks at Unity who make these types of calls: If we don't specifically design an effect or tell Unity to do that very specific something, please don't just decide to do it for us. And if you do decide to make something very specific like this the default, for the love of Cerny just add the option to turn the thing off. This took what should have been a 30 minute process and turned it into a 2 day comedy of design flaws that never should have been an issue to begin with.
Any help is massively appreciated.
Could you post an image/provide a bit more detail so we can get some kind of idea of what's going on? In what way is the grass changing colour? $$anonymous$$y first guess would be something breaking instancing, but it's hard to tell without actually seeing the outcome.
So looking around some more this appears to have been a design flaw going back $$anonymous$$ORE THAN A DECADE, and no one at Unity has sought to address this issue once, at least nowhere that I have found.
Great, looks like every person who uses Unity is simply stuck with the grass that just randomly changes colors for no reason.
What’s next, randomly changing sky color? How about terrain that raises and lowers itself without any input from developers?
At this point, looking at how many people have had this issue going back to at least 2008, I have exactly ZERO faith that this issue will be resolved.
It is profoundly frustrating to have even something as simple as GRASS ON TERRAIN be so incredibly poorly handled.
Well we can't really even begin to help you without understanding the problem first. When does this occur? Is it reproducible in a new project? What kind of grass rendering system are you using? etc.
Answer by smasson99 · Aug 30, 2021 at 10:43 PM
I agree with you on this matter. Is there a reason why we cant toggle this off? I'm facing this issue a year after this thread has been created. I'm a bit disapointed.
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