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The wrong light in the room when used Precomputed Realtime GI. Unity 2017
I bake the light with Precomputed Realtime GI, and in the building are found such artifacts: in the corners lighter than in the middle of the room, the light rays fall on the floor, on the ceilings some bright sharp strips, although the roof does not contain any cracks. The models are all verified, there are no two faces in one place. Tell me, please, what is the problem and how to solve it.
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