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Question by iboreyiz · Oct 28, 2020 at 08:18 PM · unity 2dsaveload

Cannot Save Highscore with Load/Save System

With this code I get always current score while I want to save high score I try everything to solve it but find nothing.

Player page

  if (isStarted == true)
         {
 
             if (rb2d.velocity.y > 0 && transform.position.y > topScore)
             {
                 topScore = transform.position.y;  // Current Score
             }
 
            
             scoreText.text = "Score: " + Mathf.Round(topScore).ToString();         
             
         }
         
         PlayerData data = SaveSystem.LoadPlayer();
         if (topScore > data.hgscrp) // current score  >  where I get highscore data from save page
         {
             hgscr = topScore;  // save highs score for display on score page and compare current score after game restart 
             scsc = Mathf.Round(topScore).ToString();      // save current score for display on score page     
             SaveSystem.SavePlayer(this);
             
         }
         else
         {
             scsc = Mathf.Round(topScore).ToString();
             SaveSystem.SavePlayer(this);
            
         }
 
 
     }


Save Page

  public string cscore;
     public float hgscrp;
     public PlayerData (Controller player)
 
     {
 
         cscore = player.scsc;
         hgscrp = player.hgscr;
     }


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