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Question by $$anonymous$$ · Feb 24, 2015 at 11:30 AM · blender3d models

How to create blob-like 3-D character

Hi, I want to create a blob-like character for my game in Unity. What will be the best way of achieving this?

What I want is for instance when the character moves over an edge a bit his body should hang over and when he moves over a hole in the ground he should go into it until the hole is filled, etc. The character should be a liquid-solid type of state, like slime or some very thick liquid.

Would this be done in blender or in Unity? Where will the character physics be handled?

Thank you in advance!

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Answer by tanoshimi · Feb 24, 2015 at 11:49 AM

The phrase you want to search for is "soft body physics". It is possible to do in Unity (the built-in interactive cloth component is an example), but also presents some interesting challenges - both from a performance and control point of view (e.g. at what point do you apply any force of movement, when the centre of gravity is constantly changing, how do you handle collisions etc.).

I actually did start to write a "blob" character controller in Unity some time ago... your post has prompted me to revisit it! alt text


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avatar image $$anonymous$$ · Feb 24, 2015 at 12:02 PM 0
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Awesome! Thank you so much! I read a bit about soft bodies and came up with the following questions. I can create a soft body in blender and import then into Unity but I read that Unity won't import the soft body settings and values because the unity cloth system isn't designed for soft body characters for instance. How will I create a soft body character, should I create it completely in blender or should I only create the model in blender and the rest in Unity? What is your opinion and how would you approach this?

avatar image tanoshimi · Feb 24, 2015 at 12:09 PM 0
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You're right that the soft body settings must be created in Unity, so don't bother trying to set them in Blender. I'd just start off with a really simple model (even a sphere will do just fine), and use that as the "mesh" assigned to an interactive cloth component. Then play around with the stiffness, density, friction, and pressure settings to try to get something that feels about right.

However, the interactive cloth component is somewhat limited, so you might want to write your own softbody controller ins$$anonymous$$d. Good luck!

avatar image Alf_Pacino · Nov 20, 2019 at 06:16 PM 0
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$$anonymous$$aking a blob is making my life a living hell. Could you please be a little more specific on how did you achieve it? It would really help me...

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