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Question by Damiano96 · Aug 10, 2020 at 09:37 PM · blenderunityeditorprogramming3d modelsblender-exporting

3D Model looks smooth when rendered in Blender but when used in Unity with a material applied all the edges can be cleared seen?

Hello! Im a programmer and very new to 3D Modelling, like 2 days new! Im trying to make a smooth mesh that when a material is applied, the material covers the whole mesh without being intersected by the edges or verticies! Im obviously missing something, any help would be appreciated! What am i doing wrong?alt text

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avatar image UnityedWeStand · Aug 10, 2020 at 10:53 PM 0
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Is the material you want to use in Unity an image texture? (As opposed to a shader graph texture?). Did you properly unwrap the UVs in blender? (it's hard to tell from the screenshot). What kind of material setup do you have in blender?

avatar image Damiano96 UnityedWeStand · Aug 10, 2020 at 11:51 PM 0
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No, I'm using a shader graph material, no texture involve. I think the problem is to do with my blender model vertices and edges. I made the model using a plane, shaped it, used a subdivision surface modifer and used shade smooth, I also tried mapping the UVs but im not sure if thats correct, the tutorial wasnt clear

avatar image UnityedWeStand Damiano96 · Aug 11, 2020 at 04:09 AM 0
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Can you post your shader graph? You're probably using UVs as one of the inputs, but in many cases you can get away with object space coordinates (that don't depend on UVs)

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Answer by VladimirTa · Aug 11, 2020 at 12:41 AM

Hi! The UVs are not properly unwrapped, they're all layered and stretched up. Try doing some quick automatic unwrapping and see if that helps. In your case, you need to sew all the UV faces to one or two UV pieces (front and back) making sure that they are not stretched for it to look correct. Also depending on the effect the UV rotation also might be important.

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avatar image Damiano96 · Aug 11, 2020 at 10:27 AM 0
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Thankyou for the reply! I have followed some videos on UV unwrapping and have made some improvement but something is still not right. I used the automatic unwrapping like you mention but not sure what you mean about the sewing, also all the rotations are now alligned correctly!

Thankyou again!

![alt text][1] [1]: /storage/temp/165244-1122.jpg

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avatar image Damiano96 · Aug 11, 2020 at 10:50 AM 0
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Ive solved it, i looked up ways to sew together vertices and found you can weld them, The mesh is working now and the materal covers it correctly!

Thankyou again gor youalt textr help! :)

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avatar image VladimirTa Damiano96 · Aug 11, 2020 at 04:25 PM 1
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Amazing! Glad I was able to help.

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