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Question by boorn · Jan 26, 2015 at 09:26 AM · c#instantiate2d-platformer

Can't move instantiated 2d game oject.

Hello guys! Stuck in problem trying to make simple 2d shooter. Here is a Fire spell script:

 if (Input.GetKeyDown(KeyCode.Space) && CanSpell && facingRight)
      {
          
  GameObject SpellClone = Instantiate(spellObject, spellSpawnPoint.transform.position, Quaternion.identity) as GameObject;
  SpellClone.transform.position += new Vector3 (SpellSpeed * Time.deltaTime,0.0f , 0.0f);
        }

Unity runs it well without any errors but then I'm trying to fire the game pauses. Whats wrong? All proper game objects are selected in inspector.

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avatar image meat5000 ♦ · Jan 24, 2015 at 02:00 PM 0
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Is SpellObject particularly intensive? Consider pre-instantiation and object pooling.

avatar image boorn · Jan 25, 2015 at 05:40 PM 0
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What does it mean particularly intensive?

avatar image meat5000 ♦ · Jan 25, 2015 at 07:57 PM 0
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Does it add a lot of time to the main thread in the stats dropdown? Does it take a lot of processing?

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