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Blender to Unity, import object with 2 materials.
Basically that. I'd like to know the workflow when importing and object created in blender with two different materials. For example: car and windows, wooden crate with metal edges, etc...
I know you can simulate the "feeling" of the material from the texture, but in my case I really need to have 2 different materials on the same game object (without splitting into different objects).
Thanks!
Answer by tanoshimi · Dec 14, 2014 at 06:52 PM
There really isn't any special workflow required - just save as a .blend file and drag into the Project tab of your Unity project. A model with 3 materials in blender will appear as a model with 3 material in Unity...
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