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Blender animations and unity
I'm wanting to import animations from blender into unity. Like a walk cycle or so.. in blender I have the model made and rigged, I also have the walk cycle made. When I import it into unity and play the game it only show the walk cycle for a brief second. I've tried making it loop. I just want to make a character walk. Also I'm very new to unity so I don't know much about it.
In the inspector on the model, you can control the loop mode of the animations you import.
i also have a problem with this... i dont know how can I call the animation ive created in blender. it is all in one single .fbx file.. ive tried some tutorial but still i cant fix my problem
Do you know the number of the frames of the start and end of the animation cycle? There might be a FBXImporter component somewhere in your fbx check the Split Animation box and then name the animations and set the start and end frames.