Advice on how to proceed/Which technique to use [Weapon Animation]
Hello there.
I am working on a multiplayer melee pvp/pve game. Currently I am developing an early prototype of the combat system. It works similarily to combat systems seen in Jedi Knight Academy/For honor. The player can change which direction they wish to attack or block, either using a mouse or a controller. For simplicity I have provided this gif, showing how this works: https://imgur.com/a/YID90
When a player changes the direction he or she is aiming at, the player character should reflect this change by moving the players weapon to the direction that the player is now aiming at. This means the weapon can be aimed in 5 different directions. I want the player to be able to attack and block from each of these directions, but I am unsure of how to proceed in animating this. I have looked into the animator and blend trees, but as I see it I will have to make individual animations for each of these states. Is this true or is there a smarter way to accomplish this?
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