- Home /
Accidentally assigned shader to default sprite material, how to revert it back to Sprites/Default?
I assigned a custom shader to a system Sprites-Default material by accident through a c# script at runtime and now I can't return it to Sprites/Default as it should be, mainly because I cannot find where the Sprites/Default is so I can assign it through the script again. Any idea how to fix this?
Right click reset doesn't work, the material is greyed out.
Comment
Your answer
Follow this Question
Related Questions
How to make a cube with metallic look and soft edges [pic included] 1 Answer
UGUI button gray shader 1 Answer
Why do materials created at runtime show up incorrectly in the inspector? 1 Answer
Bast way to combine multiple materials into one 0 Answers
Can't find unlit shader in material shader selection!, 1 Answer