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This question was closed Jun 08, 2020 at 10:54 PM by Adfre12yu for the following reason:

I fixed the bug

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Question by Adfre12yu · Jun 09, 2020 at 08:55 PM · android buildphysics2dcollision2d

My player passes through walls on android build

In my game, the player only moves up or down. There are a bunch of walls the player needs to avoid which constantly move left. In the unity engine, everything works fine and the player collides with the walls like it should. But when I made an android build for the game, the player passes through the walls. The player has a Dynamic rigidbody 2d and the collision detection is set to continous. The player uses a circle collider and the walls have box colliders. I have attached two videos showing how it isn't colliding on the android build and how it is colliding on the Unity Engine. Please help!

How it should be (Unity Engine)

How it is (Android Build)

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