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How to scale specific part of texture when game object scales?
Hi guys I have attached a very simple black and white texture to a red cube. The problem is that when I scale in Y direction the top part of the texture also get stretched. I have seen a video in which they do some things on sprite editor such that scaling wont affect sprite (it was UI element). Is there some method for gameobject such that we can choose which part of the texture gets scaled along game object and remaining part remain as such .
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