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Question by
JiveViking · Sep 30, 2020 at 09:43 PM ·
texturespritematerialtilemapspriterenderer
Help getting texture scale right
I have created a tile texture, and I'm having issues getting the tile scale correct. I currently have the sprite's mesh type setting to full rect and wrap mode to repeat. The sprite renderers draw mode setting is tiled. I want the textures to be the same size regardless of gameobject scale. I have tried applying a material with an offset, and get the results I want, but get an error in the inspector saying that since it has an offset its incompatible with sprite renderer and also it makes the texture darker. I am new to materials/textures and I'm not sure what is wrong here, I am trying to find an answer but if anyone can help it would be much appreciated.
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