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Question by
htio · Jun 07, 2020 at 03:02 AM ·
2dperformanceoptimizationperformance optimization
gfx.waitforpresent took up to 40ms even without any gameobject running
I am making a 2D game and I disabled every single object (yes, including the camera), disabled Vsync in the game and still getting a huge spike, is this a bug or is this normal ?
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