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Question by unity_cn4XUJSgwreBCQ · Jun 04, 2020 at 06:56 PM · resourcesloading filedeserialization

Resources.Load doesn't load whole text file

Hi all, I'm faced with an issue while implementing a localisation for my project. The problem is somehow related to localisation json file reading on real Android device. Every time an application loads the localisations file it is not fully loaded and ends on the middle of file.

So I have a singleton JSON deserialization class with public static method:

     public static string Get(string key, string lang)
     {
         var fileName = "l10n";
         if (instance == null)
         {
             var fileContent = Resources.Load<TextAsset>(fileName);
             if (fileContent == null)
             {
                 Debug.LogError("NO FILE: " + fileName);
                 return null;

             }
             var fileContentString = fileContent.ToString();
             Debug.LogFormat("L10N = {0}", fileContentString); // Log file content to see it in Logcat
             L10n data = null;
             try
             {
                 data = JsonUtility.FromJson<L10n>(fileContentString);
             }
             catch (System.ArgumentException e)
             {
                 Debug.LogError("NULL. " + fileName + ":" + fileContentString + "\n" + e);
             }

             instance = data;
         }

         return instance.GetTranslations(key, lang);
     }

The translation file is located in Resources folder, is named l10n.json and has some simple structure like:

 {
  "languages": ["RU", "EN", ...],
  "keys": [ "LANG", "OK", "NO", ...],
  "translations": [
     {"texts": ["РУС", "ENG", ...]},                            
     {"texts": ["Да", "Yes", ...]},                            
     {"texts": ["Отмена", "Cancel", ...]}
     ...
 ]
 }

Unfortunately I couldn't fine any similar issue in the internet. So most likely it means that there should be some my mistake =\

Need help / advise.

p.s. Worth to mention that everything works fine in editor.

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avatar image andrew-lukasik · Jun 04, 2020 at 07:09 PM 1
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Try moving those files to Assets/Strea$$anonymous$$gAssets folder and loading them manually string json = System.IO.File.ReadAllText( System.IO.Path.Combine( Application.strea$$anonymous$$gAssetsPath , "folder_name" , "file_name.json" ) );

avatar image unity_cn4XUJSgwreBCQ andrew-lukasik · Jun 04, 2020 at 07:18 PM 0
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@andrew-lukasik will try, tnx =)

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