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Question by trent_lithodomosvr · Sep 20, 2018 at 11:29 PM · textureresourcesasynccubemaploading file

Resources.LoadAsync seems to load more than the requested files

I have a folder in the Resources Folder that stores about 20 Cubemaps I am using Resources.LoadAsync() to load them at runtime

It is a 360 vr cubemap viewer.

The first 2 Resources.LoadAsync() call takes a very long time between 10 to 20 seconds. I am only calling Resources.LoadAsync() twice and on 2 cubemap files.

I have a next button that then loads the next 2 cubemaps and unloads the old ones.

The interesting thing on the next 2 Resources.LoadAsync() calls they return almost instantly, the textures HAVE already been loaded, so my conclusion is that the first Resources.LoadAsync() is loading more than what is specified. I want to only load a particular resource. so the loads are spread out.

Has anyone else had this issue?

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