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Question by greenevo · Apr 12, 2014 at 01:50 PM · gravitymovefallingautomatically

Move Agent with gravity, let him fall into a hole

Hi

iam trying to move an gravity bound agent/charackter automatically along one axis. if he try to pass a gap/hole i want to make him fall down. but at the moment he is not falling - its more a slow walk into the "deep" - do you have some suggestion or better solutions? hope someone can help me, thank you

here is my code:

 var speed : float;
 var gravity : float = 9.8;
 
 function Update () 
 {
 GetComponent(CharacterController).SimpleMove(Vector3.zero);
 transform.Translate(Vector3(0,0,speed) * Time.deltaTime);
 }
 
 function FixedUpdate()
 {
 rigidbody.AddForce(Vector3 (0, -gravity*rigidbody.mass, 0));
 }


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avatar image Gruffy · Apr 12, 2014 at 02:12 PM 0
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Hey bud, try removing the $$anonymous$$us "-" at the start of your arguement for the y axis in your "AddForce()" method call.

so it reads like this....

 rigidbody.AddForce(Vector3 (0, gravity*rigidbody.mass, 0));


what happens then ? Take care bud. Gruffy

avatar image greenevo · Apr 13, 2014 at 08:17 PM 0
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hey gruffy thx for your fast response... hmm i removed it, but nothing happens.

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Answer by greenevo · Apr 14, 2014 at 03:55 AM

oh

here is he the answer in the forum

just have a look to the third person controller / first person controller

im sry for this kind of spam :-)

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