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Question by mik-s · Jun 04, 2020 at 12:58 AM · gameobjectrigidbody2dmousepositionspacebar

how to make my game object to be at mouse position and then to fall at that position?

I want my game object to be at mouse position and fall at that position when spacebar is pressed down, but I cant figure out how to make my game object to stop being at the mouse position. I mean, I want my game object to stop being at mouse position when spacebar is pressed down.

I already added a rigidbody to my game object.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class Planets : MonoBehaviour 
 {
   public GameObject mercurio;
  
   public void Update()
    {
     Vector3 point = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, (transform.position.y - Camera.main.transform.position.y) , (transform.position.z - Camera.main.transform.position.z))); 
      point.z = transform.position.z;
      point.y = transform.position.y;
      mercurio.transform.position = point

     if (Input.GetKeyDown(KeyCode.Space))
     {
                   
     }

 }

}

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Answer by Fuzzel_ · Jun 04, 2020 at 01:07 AM

Add a boolean to your MonoBehaviour. Check this boolean inside the Update to skip the code that updates the Planets position.

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  public class Planets : MonoBehaviour 
  {
      public GameObject mercurio;
      public bool attachedToMouse = true;
       
      public void Update()
      {
          if (Input.GetKeyDown(KeyCode.Space))
          {
              attachedToMouse = false;
          }

          if (attachedToMouse)
          {
              Vector3 point = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, (transform.position.y - Camera.main.transform.position.y) , (transform.position.z - Camera.main.transform.position.z))); 
              point.z = transform.position.z;
              point.y = transform.position.y;
              mercurio.transform.position = point
          }
      }
 }

I also switched around the check for Spacebar to be done first, otherwise, you will have the Planet attached to your mouse for one additional frame.

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avatar image mik-s · Jun 04, 2020 at 01:21 AM 0
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thank you, it worked :)

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