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Question by MorganOneware · Aug 27, 2017 at 03:29 PM · gameobjectbuttonmouseposition

Input.mousePosition is broken, anyway to make it accurate?

https://www.youtube.com/watch?v=lehv54eCs50

Provided is a YouTube video showcasing the fact that Input.mousePosition is just plain broken for my game.

I'm trying to destroy GameObjects based on the mousePosition, but when I click somewhere, it removes a block from somewhere almost opposite of where the mouse actually is located. Does anyone know a fix for this issue?

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avatar image NoseKills · Aug 27, 2017 at 04:42 PM 0
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Before you claim it's broken, perhaps tell us what kind of values do you expect it to give you. Then check if your expectations are reasonable from the Unity manual

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Answer by Kishotta · Aug 27, 2017 at 03:41 PM

How are you using Input.mousePosition? It looks like your camera is moving within your scene. Are you taking that movement into account when selecting which gameobject to destroy?

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avatar image MorganOneware · Aug 27, 2017 at 05:46 PM 0
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The issue was a result of using Raycasts and normalizing mousePosition. I was casting from the position of my player to my mouse, which also destroys stuff in the way.

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