How do i get leaderboards to work?
Hello, im making a mobile game. Im currently adding a leaderboard. This is the code: using UnityEngine; using System; using UnityEngine.UI; using GooglePlayGames; using UnityEngine.SocialPlatforms; using GooglePlayGames.BasicApi; public class PlayGames : MonoBehaviour { public Button btnn; string leaderboardID = "CgkIxP_l7PYYEAIQAQ"; public static LeaderBoardManager instance; void Awake() { if (instance == null) instance = this; } // Use this for initialization // Use this for initialization void Start() { PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() // enables saving game progress. .EnableSavedGames() // requests the email address of the player be available. // Will bring up a prompt for consent. .RequestEmail() // requests a server auth code be generated so it can be passed to an // associated back end server application and exchanged for an OAuth token. .RequestServerAuthCode(false) // requests an ID token be generated. This OAuth token can be used to // identify the player to other services such as Firebase. .RequestIdToken() .Build(); PlayGamesPlatform.InitializeInstance(config); // recommended for debugging: PlayGamesPlatform.DebugLogEnabled = true; // Activate the Google Play Games platform PlayGamesPlatform.Activate(); SignIn(); } // Update is called once per frame void Update () { } void SignIn() { Social.localUser.Authenticate((bool success) => { if (success) { Debug.Log("Login Sucess"); } else { Debug.Log("Login failed"); } }); } public void AddNewScore() { Social.ReportScore(PlayerPrefs.GetInt("bopCountScore"), leaderboardID, (bool success) => { }); } public void ShowLeaderBoard() { PlayGamesPlatform.Instance.ShowLeaderboardUI(leaderboardID); } }
But i get a error message: The type or namespace name 'LeaderBoardManager' could not be found (are you missing a using directive or an assembly reference?) [Assembly-CSharp]
I have installed; GooglePlayGamesPlugin-0.10.12.unitypackage , but it doesent work. Can i get help please?
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