Camera doesn't output right RenderTexture in URP
I create a base camera(CameraA) and an overlay camera(CameraB).CameraA for 3D objs,CameraB for ui elements.
Add CameraB to CameraA's camera stack.
Set a RenderTexture(Tex) as CameraA's output texture.
I use CameraC to capture Canvas and show on screen,canvas contains a RawImage(ImgA) to display Tex.
I expect to see full elements of CameraA and CameraB show in ImgA,but it only render CameraA's elements as result.
What can i do to get full render of CameraA and CameraB,and output to ImgA?
Some info may help:CameraB is from another scene and add to stack by script.
If i turn off CameraC,and output CameraA to screen directly,then I can see CameraB's element on screen.
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