Question by 
               Harryliu · Jan 31, 2016 at 02:24 PM · 
                camerauicanvasresolutionscreenspace  
              
 
              Sprite in Canvas not projected correctly in Maximum playmode
This sprite I made lines up right with the canvas in the editor and in the preview window. But in Maximum play mode the sprite is "lifted" off the ground - the position is nor right. I don't know what caused nor do I know how to fix it - so any help will be appreciated. Thanks.
(Canvas render mode is set to Screen Space - Camera.) 

 
                 
                unity-snapshot-2.png 
                (253.6 kB) 
               
 
                
                 
                unity-snapshot-1.png 
                (436.7 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Prevent World Space canvas render mode to overlay other game objects 0 Answers
Retain Position and Scale Values of Render Texture Canvas Elements to another Canvas 0 Answers
what is the main camera size? 1 Answer
Hololens HUD 0 Answers
Camera ProjectionMatrix and Canvas Scaling - different results in 2018.3 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                