Question by
MichaelPacheco · Apr 26, 2020 at 05:03 PM ·
camerauicanvashudscreenspace
Prevent World Space canvas render mode to overlay other game objects
I'm Building a health bar system using a canvas configured as World Space, but the health bars are overlaying the other game objects. Is that a way to prevent that behaviour to force the health bars to respect "normal" object overlay?
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