Question by
SeveQStorm · May 18, 2020 at 11:24 AM ·
materialuv mapping
UV map causes seams in material
Hi folks,
I see the following effect (see image 1) on one of my parts. It is supposedly caused by the UV map of the object which looks like this (generated by the Smart UV tool in Blender 2.8). How can I fix this?
Not sure if this is important, but it's a very basic anisotropic HDRP material.
Thank you!
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